Friday, September 3, 2010

Labarynth Chase Critique

http://lookslikegooddesign.com/animation-marcel-ziul/

This video is one depicting a chase, though my biggest fault is that it doesn't provide any real curiosity as the the intent of the storyboard. Why is the chase happening, why is there no real start or end, only a snippet of the middle? Conceptually, it is lacking and appears to be more of a project along the lines of reaching a certain stylistic aesthetic.

A very nice, drawn style, marrying that of old graphic novels with a contemporary feel. Stylisticly, the whole composition works well.

Hierarchy proves strong, working well on the Z axis through many overlaps. Typographically, it's simple, but there is little fault concerning scale of the communicated portions.

The construction of the typography is nice, paced well and consistently with it's flickering.

Pacing is fairly well, but as it is a chase I feel like there could be more energy. Most importantly, the cars don't look completely fluid in their turns or movement. This is an aspect of detail that would really bring the entire piece to a new level, as the cars attempt to strike realism otherwise.

"Labarynth Chase" is a bit obvious of a title, too see and say. Craft is handled pretty well, it's clean and functions well, certain mechanical/physical details aside.

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